Post by bigbossman on Jul 4, 2011 21:26:32 GMT -5
THESE ARE SCENARIO IDEAS IVE COME UP WITH. FEEL FREE TO ADD OTHER SCENARIOS
1 - SATILITE OPFOR UPLINK
SITUATION 1 –
OPFOR HAVE CREATED A COMPUTER PROGRAMS TO HACK INTO NORAD MISSLE DEFENCE AND TAKE CONTROL OF LAUNCH ABILITIES, TARGETING, AND SELF DESTRUCT CONTROLS. THE OPFOR NEED A REMOTE SATILITE UPLINK TO AVOID DETECTION AND TRACKING ALLOWING THEM TIME TO EXECUTE THEIR OPERATION.
OPFOR OBJECTIVE –
BRING LAPTOP WITH THE HACKER SOFTWARE TO THE REMOTE SATILITE LOCATIONS AND ESTABLISH AND MAINTAIN A CONNECTION THROUGH THE UPLOAD SEQUENCE. (ESTIMATED TIME OF UPLOAD IS 5 MIN.)
OPERATIVES –
PREVENT OPFOR FROM COMPLETING UPLOAD BY EITHER CAPTURING THE LAPTOP, ELIMINATING ALL OPFOR, OR DESTROYING THE LAPTOP.
RULES OF PLAY
EACH OPERATOR HAS ONE LIFE.
HEAD SHOTS NOT TREATABLE.
MEDICS AVAILABLE WITH THREE BANDAGES.
A WOUNDED OPERATOR WILL SIT IN A SAFE SPOT AS CLOSE TO THE LOCATIONS THEY WERE WOUNDED IN, AND WAIT FOR A) A MEDIC OR B) AN OPFOR TO ATTEND AND ELIMINATE THEM.
GEAR ALLOWED – SHIELDS, SMOKE GRENADES, FLASH BANGS, & RADIOS
PROPS – SATILITE DISH, LAPTOP.
2 - SATILITE HOSTAGE
SITUATION – THE OPFOR HAVE KIDNAPPED A WORLD RENOWNED COMPUTER SCIENTIST RESPONSIBLE FOR MAINTENANCE OF NORAD SYSTEMS. OPFOR WILL UTILIZE THIS ASSET TO GAIN ACCESS TO NORAD MISSILE DEFENCE SYSTEMS AND TAKE CONTROL OF LAUNCH ABILITIES, TARGETING, AND SELF DESTRUCT CONTROLS. IT IS BELIEVED THIS POWER IS AVAILABLE TO THE HIGHEST BIDDER.
OPFOR OBJECTIVE – BRING THE ASSET WITH LAPTOP TO THE REMOTE SATILITE LOCATIONS AND ESTABLISH AND MAINTAIN A CONNECTION TO NORAD SYSTEMS SO THAT CONTROL CAN BE OBTAINED. (ESTIMATED TIME OF ACCESS FOR CONTROL TO BE TAKEN IS 1 MIN.)
OPERATIVES – PREVENT OPFOR FROM GAINING CONTROL BY EITHER RESCUING THE HOSTAGE, CAPTURING THE LAPTOP, ELIMINATING ALL OPFOR, OR AS A LAST RESORT ELIMINATING THE ASSET.
RULES OF PLAY
EACH OPERATOR HAS ONE LIFE.
HEAD SHOTS NOT TREATABLE.
MEDICS AVAILABLE WITH THREE BANDAGES.
A WOUNDED OPERATOR WILL SIT IN A SAFE SPOT AS CLOSE TO THE LOCATIONS THEY WERE WOUNDED IN, AND WAIT FOR A) A MEDIC OR B) AN OPFOR TO ATTEND AND ELIMINATE THEM.
GEAR ALLOWED – SHIELDS, SMOKE GRENADES, FLASH BANGS, & RADIOS
PROPS – SATILITE, DISH, LAPTOP.
3 - HOSTAGE (BOMB VEST)
SITUATION –OPERATIVES RECEIVE OPERATION INSTRUCTIONS. A HIGH PROFILE VIP HAS BEEN KIDNAPPED AND LEFT IN TOWN SQUARE STRAPPED TO A CHAIR WITH AN EXPLOSIVES VEST STRAPPED TO HIM. OPERATIVES MUST RESCUE THE HOSTAGE AND PREVENT EXPLOSION IN A HIGHLY POPULATED AREA.
OPERATIVES – OPERATIVES OBJECTIVE WILL BE TO RESCUE THE HOSTAGE AND PREVENT AN EXPLOSION FROM OCCURRING.
ONCE AT THE HOSTAGE OPERATIVES WILL FIND FROM THE HOSTAGE THAT THE BOMB IS TAMPER PROOF. THE HOSTAGE WILL HAVE A LIST OF THREE CODES ON HIM TO DISARM THE BOMB. THERE IS TIMER ON THE BOMB OF 30 MINS FROM MISSION START TIME. THERE IS ALSO INDICATIONS THAT THERE MAY BE A REMOTE DETENATOR.
A REMOTE DETENATOR WILL BE IN POSSESSION OF ONE OF THE OPFOR AND ANOTHER “THE BOMB TECHNICIAN” OPFOR HAS THE DISARM CODE (ONE OF THE THREE ON THE HOSTAGE).
THE OPERATIVE MUST PREVENT THE OPFOR WITH THE DETENATOR FROM COMING WITHIN RANGE OF THE HOSTAGE WITHIN A CIRCLE AREA AROUND THE HOSTAGE. THE OPFOR HAVE A CERTAIN TIME IN MIND TO DETENATE THE EXPLOSIVE (OPFOR MUST WAIT 15 MINS BEFORE APPROACHING THE HOSTAGE) AND DETENATING THE EXPLOSIVES.
OPFOR – OPFOR MUST WAIT 15 MINUTES AND HOLD OFF ANY OPERATIVE FORCES. AFTER 15 MINUTES THE OPFOR MAY APPROACH IN AN ATTEMPT TO DETENATE THE EXPLOSIVES. OPFOR MUST ALSO PREVENT OPERATIVES FROM GAINING THE DISARMING CODES FROM THE BOMB TECHNICIANS. RADIO CODES MUST BE RETURNED PHYSICALLY TO HOSTAGE SITE AS ANY RADIO TRANSMISSION MAY CAUSE BOMB TO DETENATE.
RULES OF PLAY
EACH OPERATOR HAS ONE LIFE.
HEAD SHOTS NOT TREATABLE.
MEDICS AVAILABLE WITH THREE BANDAGES.
A WOUNDED OPERATOR WILL SIT IN A SAFE SPOT AS CLOSE TO THE LOCATIONS THEY WERE WOUNDED IN, AND WAIT FOR A) A MEDIC OR B) AN OPFOR TO ATTEND AND ELIMINATE THEM.
GEAR ALLOWED – SHIELDS, SMOKE GRENADES, FLASH BANGS, & RADIOS
PROPS –BOMB VEST, REMOTE DETENATOR.
4 - SUICIDE BOMBER (BOMB VEST)
SITUATION –OPFOR HAVE BEEN GETTING MORE AND MORE DESPERATE TO MAKE AN IMPACT AND INDIVIDUALS SEEKING MYTARISM HAVE BEEN POSTING VIDEOS OF HOME MADE BOMB VESTS STATING THEY WILL MAKE ATTEMPTS ON INFIDIAL LOCATIONS OF IMPORTANCE.
OPERATIVES – OPERATIVES OBJECTIVE WILL BE TO PROTECT AREAS OF HIGH IMPORTANCE AND PREVENT ANY SUCH ATTACKS WHERE OPFOR MAY USE EXPLOSIVES FROM OCCURRING.
ONCE OPERATIVES LOCATE ANY SUCH INDIVIDUALS THEY MUST ENSURE THAT PARTY IS DISPOSED OF IN A SAFE LOCATION. THE OPFOR WILL HAVE A DETENATOR SO ANY ASSINATION ATTEMPT IN A UNSAFE AREA WILL LEAD TO DETENATION.
THE OPERATIVES MUST PREVENT THE OPFOR SUICIDE BOMBER FROM COMING WITHIN RANGE (10FT) OF THE OPERATIVE HQ. THE OPFOR HAVE 30 MINS TO DETENATE THE BOMB AT OPERATIVES BASE.
OPFOR – OPFOR OBJECTIVE WILL BE TO ATTEMPT TO DETENATE THE EXPLOSIVES AT THE OPERATIVES FOB (FORWARD OPERATIONS BASE). THE MYTAR MUST MAKE IT TO THE WITHIN TEN FEET OF THE BASE WITH IN 30 MINS TO DETENATE THE BOMB "Allahu Akbar!" (Arabic for 'God is great.').
RULES OF PLAY
EACH OPERATOR HAS ONE LIFE.
THE SUICIDE BOMBER CAN ONLY BE KILLED VIA HEAD SHOT.
HEAD SHOTS NOT TREATABLE.
MEDICS AVAILABLE WITH THREE BANDAGES.
A WOUNDED OPERATOR WILL SIT IN A SAFE SPOT AS CLOSE TO THE LOCATIONS THEY WERE WOUNDED IN, AND WAIT FOR A) A MEDIC OR B) AN OPFOR TO ATTEND AND ELIMINATE THEM.
GEAR ALLOWED – SHIELDS, SMOKE GRENADES, FLASH BANGS, & RADIOS
PROPS –BOMB VEST, REMOTE DETENATOR.
5 - BARREL RUN / SUITCASE
SITUATION - ALTHOUGH NOT A SCENARIO, SHOULD BE ALOT OF FUN. STARTS WITH ALL PLAYERS AT THE PREIMETER OF THE FIELD, A BARREL WILL BE PLACED IN THE CENTRE OF THE FIELD, AT THE SIREN IT WILL BE ALL PLAYERS FOR THEMSELVES, FIRST PLAYER TO KNOCK OVER THE BARREL WILL WIN. ALTHOUGH YOU GET SHOT YOU'RE OUT.
ALT – TO GETTING SHOT AND YOUR OUT. IF YOU GET SHOT, RETURN TO YOUR STARTING POINT TO RESPAWN.
ALT - GAME CAN BE PLAYED AS A SINGLE PLAYER OR AS A FIRE TEAM. FIRST FIRE TEAM TO HAVE ALL THEIR PLAYERS REACH THE BARREL, WINS.
GOOD FOR WARM UP AND A JUST FOR FUN GAME.
EACH PLAYER HAS ONE LIFE
6 - SCATTERED INSERT
SITUATION – OPERATIVE ARE INSERTED AIRBOURNE TO MAKE A (FAST) ASSAULT ON OPFOR HEADQUARTERS, IN AN ATTEMPT TO CAPTURE OR ELIMINATE OPFOR LEADER.
UNFORTUNATELY DUE TO ENGINE DIFFICULTIES THE V-22 OSPREY SUFFERED THE OPERATIVES FORCE WAS SCATTERED ACROSS THE AREA.
SET-UP – AN OPFOR LEADER WILL BE SELECTED AND MARKED. THE OPFOR WILL BE SENT TO THE SOUTH ENTRANCE. THE OPERATIVES WILL BE BRIEFED THEN LEAD THROUGH THE FIELD TO DIFFERENT LOCATIONS AND LEFT THERE. THE OPFOR WILL THEN BE RADIOED THE SITREP.
OPERATIVES – THE OPERATIVES WILL NEED TO RALLY BEFORE THEY ARE PICKED OFF ONE BY ONE. ONCE THEIR NUMBERS ARE STRONG ENOUGH TO MAKE AN ASSAULT AND COMPLETE THEIR INTIAL MISSION TO CAPTURE OR ASSINATE THE OPFOR LEADER.
AND RETURN TO THEIR RALLY POINT FOR EXERTION.
OPFOR – THE OPFOR OBSERVE THE INSERTION AND MUST READY THEMSELVES THE ASSAULT. THEY ARE AWARE THAT THE INSERT WAS NOT SMOOTH AND THERE IS A POSSIBLITY OF INJURIED OR DEAD OPERATIVES AND THE POSSIBILITY OF CAPTITIVES. INFORMATION OR EVIDENCE OF THEIR MISSION MAY BE AVAILABLE. THE OPFOR MISSION ARE TO REPELL ANY ASSAULT AND ELIMINATE THE OPERATIVES FROM THE AREA.
RULES OF PLAY
EACH OPERATOR HAS ONE LIFE.
THE OPFOR LEADER CAN ONLY BE KILLED VIA HEAD SHOT.
HEAD SHOTS NOT TREATABLE.
MEDICS AVAILABLE WITH THREE BANDAGES.
A WOUNDED OPERATOR WILL SIT IN A SAFE SPOT AS CLOSE TO THE LOCATIONS THEY WERE WOUNDED IN, AND WAIT FOR A) A MEDIC OR B) AN OPFOR TO ATTEND AND ELIMINATE THEM.
GEAR ALLOWED – SHIELDS, SMOKE GRENADES, FLASH BANGS, & RADIOS
PROPS – IDENTIFIERS FOR OPFOR LEADER
7 - ASSINATION
SITUATION – A HIGH PROFILE VIP WILL EITHER BE AT A LOCATION OR NEED TO BE ESCORTED BETWEEN TWO LOCATIONS. THE VIP WILL HAVE TO BE PROTECTED DURING THE DURATION OF THE INCIDENT. THE GAME OUTCOME DEPENDS SOLEY ON THE STATE OF THE VIP AT THE END OF THE GAME.
THE ASSINATION CAN BE OPEN (OPFOR ARE AWARE OF THE TARGET) OR CLOSED AND THE OPFOR ARE UNAWARE OF THE OPERATIVES TARGET AND WHO THEY ARE PROTECTING.
SET-UP – THE OPFOR WILL BE DIRECTED TO THE SOUTH ENTRANCE. THE OPERATORS WILL SELECT A VIP AND HE WILL BE MARKED.
OPERATIVES – THE OPERATIVES ARE TASKED WITH PROTECTING THE VIP (TARGET) EITHER AT A LOCATION OR BETWEEN TWO LOCATIONS. THE VIP CAN ONLY BE KILLED VIA A HEAD SHOT AND IS ONLY ARMED WITH A PISTOL. OPERATIVES CAN UTILIZE A SHIELD, DECOYS, MINES, ETC. TO HELP ENURE THE VIP’s SAFTEY.
OPFOR – THE OPFOR HAVE GAINED INTELLIGENCE THAT A HIGH PROFILE VIP IS IN THE REGION AND IS BEING HEAVILY GUARDED BY OPERATIVES. OPFOR OBJECTIVE IS TO ASSINATE THE VIP BEFORE HE CAN BE EXTRACTED FROM THE AREA.
RULES OF PLAY
EACH OPERATOR HAS ONE LIFE.
THE OPERATIVE VIP CAN ONLY BE KILLED VIA HEAD SHOT.
HEAD SHOTS NOT TREATABLE.
MEDICS AVAILABLE WITH THREE BANDAGES.
A WOUNDED OPERATOR WILL SIT IN A SAFE SPOT AS CLOSE TO THE LOCATIONS THEY WERE WOUNDED IN, AND WAIT FOR A) A MEDIC OR B) AN OPFOR TO ATTEND AND ELIMINATE THEM.
GEAR ALLOWED – SHIELDS, SMOKE GRENADES, FLASH BANGS, & RADIOS
PROPS – IDENTIFIERS FOR VIP
8 - SLEEPER CELL
SITUATION - ALL PLAYERS ARE ASSIGNED A PASSWORD (TRIGGER) THAT THEY DO NOT SHARE WITH ANYONE ELSE. THIS PASSWORD ONCE SAID WILL UNLOCK BLOCKED MEMORIES AND THEIR REAL IDENTITY AS A DOUBLE OPERATIVE. THEIR MISSION WILL BE TO COMPLETE THE OBJECTIVE OF THE OPPOSING TEAM. ONCE THE PASSWORD IS TRIGGERED (VIA RADIO OR MEGA PHONE) THE DOUBLE OPERATIVE WILL ONCE SAFE WILL REMOVE HIS TEAM DUCT TAPE AND PLAY THE REMAINDER OF THE GAME WITHOUT ANY. THE OPERATIVE WILL THEM ASSIST IN COMPLETING THE OBJECTIVE WHICH WILL BE OBTAINING INFORMATION OR PROPERTY FROM THE OPFOR.
OPERATIVES - THE OPERATIVES WILL ATTEMPT TO GAIN ENTRY TO OPFOR SECRET BUNKER AND RETRIEVE OBJECTIVE ITEM (LOG BOOK, OPFOR PERSONAL CELLS INFORMATION, POTENTIAL TARGETS, ETC...) AND EXFIL WITHOUT LOSING MATERIALS.
OPFOR - THE OPFOR ARE STRICTLY DEFENDING THEIR SECRET BUNKER FROM INFIDEL ATTACKS. OPFOR WIN WHEN THEY SUCCESSFULLY DEFEND THE BUNKER FOR 30 MINUTES.
RULES OF PLAY
EACH OPERATOR HAS ONE LIFE.
HEAD SHOTS NOT TREATABLE.
MEDICS AVAILABLE WITH THREE BANDAGES.
A WOUNDED OPERATOR WILL SIT IN A SAFE SPOT AS CLOSE TO THE LOCATIONS THEY WERE WOUNDED IN, AND WAIT FOR A) A MEDIC OR B) AN OPFOR TO ATTEND AND ELIMINATE THEM.
PROPS - LOG BOOK, DISC, LAPTOP OR FILES.
9 - RECOVER/DESTROY WRECKAGE
SITUATION – A HIGHLY CLASSIFIED CONCEPT AIRCRAFT HAS BEEN SHOT DOWN IN OPFOR TERRITORY AND THE OPERATIVES HAVE BEEN ASSIGNED TO DESTROY ALL EVIDENCE OF THE AIRCRAFT, SHOULD THE TECHNOLOGY GET INTO OPFOR HANDS IT COULD BE SOLD TO OTHER MILITARY FORCES AND THAT WOULD BE DISASTEROUS.
SET-UP – A PROP IDENTIFIED AS WREAKAGE WILL BE SET UP SOME WHERE. AT THE SIREN A SMOKE GRENADE WILL BE SET OFF SIGNALLING THE LOCATION OF THE WRECKAGE. THE WREAKAGE WILL BE LOCATED AT ONE END OF THE FIELD. THE TEAMS WILL BE INFILLED AT THE OTHER END AT OPPOSITE CORNERS, ANY GEOGRAPHICAL ADVANTAGE WILL GO TO THE OPFOR.
OPFOR OBJECTIVE – OPFOR MUST LOCATE THE WREAKAGE LOCATIONS AND HOLD THE WREAKAGE FOR 5 MINUTES IN ORDER TO SALVAGE IMPORTANT PARTS. (ALT. OPFOR MUST EXTRACT ITEMS AFTER 5 MINUTES OF THE SCENE BEING HELD).
OPERATIVES – OPERATIVES MUST LOCATE THE WREAKAGE AND PLANT A BOMB. THEY MUST THEN HOLD THE SCENE FOR 5 MINUTES UNTIL THE BOMB CAN BE SET TO DETENATE. (ALT – ONCE TEAM HAS LOCATED WREAKAGE, THE BLACK BOX MUST BE LOCATED AND THE REST DESTROYED, OPERATIVES MUST THEN EXFIL SAFELY WITH THE BLACK BOX).
RULES OF PLAY
EACH OPERATOR HAS ONE LIFE.
HEAD SHOTS NOT TREATABLE.
MEDICS AVAILABLE WITH THREE BANDAGES.
A WOUNDED OPERATOR WILL SIT IN A SAFE SPOT AS CLOSE TO THE LOCATIONS THEY WERE WOUNDED IN, AND WAIT FOR A) A MEDIC OR B) AN OPFOR TO ATTEND AND ELIMINATE THEM.
GEAR ALLOWED – SHIELDS, SMOKE GRENADES, FLASH BANGS, & RADIOS
PROPS – HELICOPTER WREAKAGE W/BLACK BOX, SMOKE GRENADE
10 - SILENT ASSASIN
SITUATION – BOTH TEAMS HAVE TO ELIMINATE THE TARGET. HOWEVER THE TARGET IS NOT ON EITHER TEAM AND IS ALL POWERFUL. SO MUCH SO THAT IF HE JUST SEES A PLAYER THAT PLAYER IS ELIMINATED. (SEE OR HAS TO IDENTIFY THE PLAYER).
SET-UP – TARGET HAS TO SET UP IN A CENTRAL LOCATION. LOCATION THAT IS VISIBLE, GEOGRAPHICALLY EQUAL TO BOTH TEAMS, CENTRAL.
OPFOR OBJECTIVE – THE OPFOR MUST LOCATE AND ELIMINATE THE TARGET. MEMBERS MUST REMAIN UNSEEN BY THE TARGET. IF SEEN THAT PLAYER IS CALLED OUT BY LOCATION, IDENTITY OR CLOTHING DESCRIPTION. THIS IS STILL A COMPETETION WHERE ONE TEAM HAS TO ELIMINATE THE TARGET BEFORE THE OTHER, THEY ALSO HAVE TO BE AWARE OF EACH OTHER AND CAN ELIMINATE EACH OTHER BY REGULAR MEANS BUT THEN RISK EXPOSING THEMSELVES.
OPERATIVES OBJECTIVE – THE OPERATIVES MUST LOCATE AND ELIMINATE THE TARGET. MEMBERS MUST REMAIN UNSEEN BY THE TARGET. IF SEEN THAT PLAYER IS CALLED OUT BY LOCATION, IDENTITY OR CLOTHING DESCRIPTION. THIS IS STILL A COMPETETION WHERE ONE TEAM HAS TO ELIMINATE THE TARGET BEFORE THE OTHER, THEY ALSO HAVE TO BE AWARE OF EACH OTHER AND CAN ELIMINATE EACH OTHER BY REGULAR MEANS BUT THEN RISK EXPOSING THEMSELVES.
RULES OF PLAY
BEING CALLED OUT BY THE TARGET, MEAN YOU'RE OUT OF THE GAME SAME AS A KILL.
EACH PLAYER HAS ONE LIFE.
ALL HITS CONSIDERED A KILL.
NO MEDICS.
GEAR ALLOWED – SHIELDS, SMOKE GRENADES, FLASH BANGS, & RADIOS
PROPS – TARGET WITH IDENTIFIABLE CLOTHES WHO REMAINS STATIONARY.
1 - SATILITE OPFOR UPLINK
SITUATION 1 –
OPFOR HAVE CREATED A COMPUTER PROGRAMS TO HACK INTO NORAD MISSLE DEFENCE AND TAKE CONTROL OF LAUNCH ABILITIES, TARGETING, AND SELF DESTRUCT CONTROLS. THE OPFOR NEED A REMOTE SATILITE UPLINK TO AVOID DETECTION AND TRACKING ALLOWING THEM TIME TO EXECUTE THEIR OPERATION.
OPFOR OBJECTIVE –
BRING LAPTOP WITH THE HACKER SOFTWARE TO THE REMOTE SATILITE LOCATIONS AND ESTABLISH AND MAINTAIN A CONNECTION THROUGH THE UPLOAD SEQUENCE. (ESTIMATED TIME OF UPLOAD IS 5 MIN.)
OPERATIVES –
PREVENT OPFOR FROM COMPLETING UPLOAD BY EITHER CAPTURING THE LAPTOP, ELIMINATING ALL OPFOR, OR DESTROYING THE LAPTOP.
RULES OF PLAY
EACH OPERATOR HAS ONE LIFE.
HEAD SHOTS NOT TREATABLE.
MEDICS AVAILABLE WITH THREE BANDAGES.
A WOUNDED OPERATOR WILL SIT IN A SAFE SPOT AS CLOSE TO THE LOCATIONS THEY WERE WOUNDED IN, AND WAIT FOR A) A MEDIC OR B) AN OPFOR TO ATTEND AND ELIMINATE THEM.
GEAR ALLOWED – SHIELDS, SMOKE GRENADES, FLASH BANGS, & RADIOS
PROPS – SATILITE DISH, LAPTOP.
2 - SATILITE HOSTAGE
SITUATION – THE OPFOR HAVE KIDNAPPED A WORLD RENOWNED COMPUTER SCIENTIST RESPONSIBLE FOR MAINTENANCE OF NORAD SYSTEMS. OPFOR WILL UTILIZE THIS ASSET TO GAIN ACCESS TO NORAD MISSILE DEFENCE SYSTEMS AND TAKE CONTROL OF LAUNCH ABILITIES, TARGETING, AND SELF DESTRUCT CONTROLS. IT IS BELIEVED THIS POWER IS AVAILABLE TO THE HIGHEST BIDDER.
OPFOR OBJECTIVE – BRING THE ASSET WITH LAPTOP TO THE REMOTE SATILITE LOCATIONS AND ESTABLISH AND MAINTAIN A CONNECTION TO NORAD SYSTEMS SO THAT CONTROL CAN BE OBTAINED. (ESTIMATED TIME OF ACCESS FOR CONTROL TO BE TAKEN IS 1 MIN.)
OPERATIVES – PREVENT OPFOR FROM GAINING CONTROL BY EITHER RESCUING THE HOSTAGE, CAPTURING THE LAPTOP, ELIMINATING ALL OPFOR, OR AS A LAST RESORT ELIMINATING THE ASSET.
RULES OF PLAY
EACH OPERATOR HAS ONE LIFE.
HEAD SHOTS NOT TREATABLE.
MEDICS AVAILABLE WITH THREE BANDAGES.
A WOUNDED OPERATOR WILL SIT IN A SAFE SPOT AS CLOSE TO THE LOCATIONS THEY WERE WOUNDED IN, AND WAIT FOR A) A MEDIC OR B) AN OPFOR TO ATTEND AND ELIMINATE THEM.
GEAR ALLOWED – SHIELDS, SMOKE GRENADES, FLASH BANGS, & RADIOS
PROPS – SATILITE, DISH, LAPTOP.
3 - HOSTAGE (BOMB VEST)
SITUATION –OPERATIVES RECEIVE OPERATION INSTRUCTIONS. A HIGH PROFILE VIP HAS BEEN KIDNAPPED AND LEFT IN TOWN SQUARE STRAPPED TO A CHAIR WITH AN EXPLOSIVES VEST STRAPPED TO HIM. OPERATIVES MUST RESCUE THE HOSTAGE AND PREVENT EXPLOSION IN A HIGHLY POPULATED AREA.
OPERATIVES – OPERATIVES OBJECTIVE WILL BE TO RESCUE THE HOSTAGE AND PREVENT AN EXPLOSION FROM OCCURRING.
ONCE AT THE HOSTAGE OPERATIVES WILL FIND FROM THE HOSTAGE THAT THE BOMB IS TAMPER PROOF. THE HOSTAGE WILL HAVE A LIST OF THREE CODES ON HIM TO DISARM THE BOMB. THERE IS TIMER ON THE BOMB OF 30 MINS FROM MISSION START TIME. THERE IS ALSO INDICATIONS THAT THERE MAY BE A REMOTE DETENATOR.
A REMOTE DETENATOR WILL BE IN POSSESSION OF ONE OF THE OPFOR AND ANOTHER “THE BOMB TECHNICIAN” OPFOR HAS THE DISARM CODE (ONE OF THE THREE ON THE HOSTAGE).
THE OPERATIVE MUST PREVENT THE OPFOR WITH THE DETENATOR FROM COMING WITHIN RANGE OF THE HOSTAGE WITHIN A CIRCLE AREA AROUND THE HOSTAGE. THE OPFOR HAVE A CERTAIN TIME IN MIND TO DETENATE THE EXPLOSIVE (OPFOR MUST WAIT 15 MINS BEFORE APPROACHING THE HOSTAGE) AND DETENATING THE EXPLOSIVES.
OPFOR – OPFOR MUST WAIT 15 MINUTES AND HOLD OFF ANY OPERATIVE FORCES. AFTER 15 MINUTES THE OPFOR MAY APPROACH IN AN ATTEMPT TO DETENATE THE EXPLOSIVES. OPFOR MUST ALSO PREVENT OPERATIVES FROM GAINING THE DISARMING CODES FROM THE BOMB TECHNICIANS. RADIO CODES MUST BE RETURNED PHYSICALLY TO HOSTAGE SITE AS ANY RADIO TRANSMISSION MAY CAUSE BOMB TO DETENATE.
RULES OF PLAY
EACH OPERATOR HAS ONE LIFE.
HEAD SHOTS NOT TREATABLE.
MEDICS AVAILABLE WITH THREE BANDAGES.
A WOUNDED OPERATOR WILL SIT IN A SAFE SPOT AS CLOSE TO THE LOCATIONS THEY WERE WOUNDED IN, AND WAIT FOR A) A MEDIC OR B) AN OPFOR TO ATTEND AND ELIMINATE THEM.
GEAR ALLOWED – SHIELDS, SMOKE GRENADES, FLASH BANGS, & RADIOS
PROPS –BOMB VEST, REMOTE DETENATOR.
4 - SUICIDE BOMBER (BOMB VEST)
SITUATION –OPFOR HAVE BEEN GETTING MORE AND MORE DESPERATE TO MAKE AN IMPACT AND INDIVIDUALS SEEKING MYTARISM HAVE BEEN POSTING VIDEOS OF HOME MADE BOMB VESTS STATING THEY WILL MAKE ATTEMPTS ON INFIDIAL LOCATIONS OF IMPORTANCE.
OPERATIVES – OPERATIVES OBJECTIVE WILL BE TO PROTECT AREAS OF HIGH IMPORTANCE AND PREVENT ANY SUCH ATTACKS WHERE OPFOR MAY USE EXPLOSIVES FROM OCCURRING.
ONCE OPERATIVES LOCATE ANY SUCH INDIVIDUALS THEY MUST ENSURE THAT PARTY IS DISPOSED OF IN A SAFE LOCATION. THE OPFOR WILL HAVE A DETENATOR SO ANY ASSINATION ATTEMPT IN A UNSAFE AREA WILL LEAD TO DETENATION.
THE OPERATIVES MUST PREVENT THE OPFOR SUICIDE BOMBER FROM COMING WITHIN RANGE (10FT) OF THE OPERATIVE HQ. THE OPFOR HAVE 30 MINS TO DETENATE THE BOMB AT OPERATIVES BASE.
OPFOR – OPFOR OBJECTIVE WILL BE TO ATTEMPT TO DETENATE THE EXPLOSIVES AT THE OPERATIVES FOB (FORWARD OPERATIONS BASE). THE MYTAR MUST MAKE IT TO THE WITHIN TEN FEET OF THE BASE WITH IN 30 MINS TO DETENATE THE BOMB "Allahu Akbar!" (Arabic for 'God is great.').
RULES OF PLAY
EACH OPERATOR HAS ONE LIFE.
THE SUICIDE BOMBER CAN ONLY BE KILLED VIA HEAD SHOT.
HEAD SHOTS NOT TREATABLE.
MEDICS AVAILABLE WITH THREE BANDAGES.
A WOUNDED OPERATOR WILL SIT IN A SAFE SPOT AS CLOSE TO THE LOCATIONS THEY WERE WOUNDED IN, AND WAIT FOR A) A MEDIC OR B) AN OPFOR TO ATTEND AND ELIMINATE THEM.
GEAR ALLOWED – SHIELDS, SMOKE GRENADES, FLASH BANGS, & RADIOS
PROPS –BOMB VEST, REMOTE DETENATOR.
5 - BARREL RUN / SUITCASE
SITUATION - ALTHOUGH NOT A SCENARIO, SHOULD BE ALOT OF FUN. STARTS WITH ALL PLAYERS AT THE PREIMETER OF THE FIELD, A BARREL WILL BE PLACED IN THE CENTRE OF THE FIELD, AT THE SIREN IT WILL BE ALL PLAYERS FOR THEMSELVES, FIRST PLAYER TO KNOCK OVER THE BARREL WILL WIN. ALTHOUGH YOU GET SHOT YOU'RE OUT.
ALT – TO GETTING SHOT AND YOUR OUT. IF YOU GET SHOT, RETURN TO YOUR STARTING POINT TO RESPAWN.
ALT - GAME CAN BE PLAYED AS A SINGLE PLAYER OR AS A FIRE TEAM. FIRST FIRE TEAM TO HAVE ALL THEIR PLAYERS REACH THE BARREL, WINS.
GOOD FOR WARM UP AND A JUST FOR FUN GAME.
EACH PLAYER HAS ONE LIFE
6 - SCATTERED INSERT
SITUATION – OPERATIVE ARE INSERTED AIRBOURNE TO MAKE A (FAST) ASSAULT ON OPFOR HEADQUARTERS, IN AN ATTEMPT TO CAPTURE OR ELIMINATE OPFOR LEADER.
UNFORTUNATELY DUE TO ENGINE DIFFICULTIES THE V-22 OSPREY SUFFERED THE OPERATIVES FORCE WAS SCATTERED ACROSS THE AREA.
SET-UP – AN OPFOR LEADER WILL BE SELECTED AND MARKED. THE OPFOR WILL BE SENT TO THE SOUTH ENTRANCE. THE OPERATIVES WILL BE BRIEFED THEN LEAD THROUGH THE FIELD TO DIFFERENT LOCATIONS AND LEFT THERE. THE OPFOR WILL THEN BE RADIOED THE SITREP.
OPERATIVES – THE OPERATIVES WILL NEED TO RALLY BEFORE THEY ARE PICKED OFF ONE BY ONE. ONCE THEIR NUMBERS ARE STRONG ENOUGH TO MAKE AN ASSAULT AND COMPLETE THEIR INTIAL MISSION TO CAPTURE OR ASSINATE THE OPFOR LEADER.
AND RETURN TO THEIR RALLY POINT FOR EXERTION.
OPFOR – THE OPFOR OBSERVE THE INSERTION AND MUST READY THEMSELVES THE ASSAULT. THEY ARE AWARE THAT THE INSERT WAS NOT SMOOTH AND THERE IS A POSSIBLITY OF INJURIED OR DEAD OPERATIVES AND THE POSSIBILITY OF CAPTITIVES. INFORMATION OR EVIDENCE OF THEIR MISSION MAY BE AVAILABLE. THE OPFOR MISSION ARE TO REPELL ANY ASSAULT AND ELIMINATE THE OPERATIVES FROM THE AREA.
RULES OF PLAY
EACH OPERATOR HAS ONE LIFE.
THE OPFOR LEADER CAN ONLY BE KILLED VIA HEAD SHOT.
HEAD SHOTS NOT TREATABLE.
MEDICS AVAILABLE WITH THREE BANDAGES.
A WOUNDED OPERATOR WILL SIT IN A SAFE SPOT AS CLOSE TO THE LOCATIONS THEY WERE WOUNDED IN, AND WAIT FOR A) A MEDIC OR B) AN OPFOR TO ATTEND AND ELIMINATE THEM.
GEAR ALLOWED – SHIELDS, SMOKE GRENADES, FLASH BANGS, & RADIOS
PROPS – IDENTIFIERS FOR OPFOR LEADER
7 - ASSINATION
SITUATION – A HIGH PROFILE VIP WILL EITHER BE AT A LOCATION OR NEED TO BE ESCORTED BETWEEN TWO LOCATIONS. THE VIP WILL HAVE TO BE PROTECTED DURING THE DURATION OF THE INCIDENT. THE GAME OUTCOME DEPENDS SOLEY ON THE STATE OF THE VIP AT THE END OF THE GAME.
THE ASSINATION CAN BE OPEN (OPFOR ARE AWARE OF THE TARGET) OR CLOSED AND THE OPFOR ARE UNAWARE OF THE OPERATIVES TARGET AND WHO THEY ARE PROTECTING.
SET-UP – THE OPFOR WILL BE DIRECTED TO THE SOUTH ENTRANCE. THE OPERATORS WILL SELECT A VIP AND HE WILL BE MARKED.
OPERATIVES – THE OPERATIVES ARE TASKED WITH PROTECTING THE VIP (TARGET) EITHER AT A LOCATION OR BETWEEN TWO LOCATIONS. THE VIP CAN ONLY BE KILLED VIA A HEAD SHOT AND IS ONLY ARMED WITH A PISTOL. OPERATIVES CAN UTILIZE A SHIELD, DECOYS, MINES, ETC. TO HELP ENURE THE VIP’s SAFTEY.
OPFOR – THE OPFOR HAVE GAINED INTELLIGENCE THAT A HIGH PROFILE VIP IS IN THE REGION AND IS BEING HEAVILY GUARDED BY OPERATIVES. OPFOR OBJECTIVE IS TO ASSINATE THE VIP BEFORE HE CAN BE EXTRACTED FROM THE AREA.
RULES OF PLAY
EACH OPERATOR HAS ONE LIFE.
THE OPERATIVE VIP CAN ONLY BE KILLED VIA HEAD SHOT.
HEAD SHOTS NOT TREATABLE.
MEDICS AVAILABLE WITH THREE BANDAGES.
A WOUNDED OPERATOR WILL SIT IN A SAFE SPOT AS CLOSE TO THE LOCATIONS THEY WERE WOUNDED IN, AND WAIT FOR A) A MEDIC OR B) AN OPFOR TO ATTEND AND ELIMINATE THEM.
GEAR ALLOWED – SHIELDS, SMOKE GRENADES, FLASH BANGS, & RADIOS
PROPS – IDENTIFIERS FOR VIP
8 - SLEEPER CELL
SITUATION - ALL PLAYERS ARE ASSIGNED A PASSWORD (TRIGGER) THAT THEY DO NOT SHARE WITH ANYONE ELSE. THIS PASSWORD ONCE SAID WILL UNLOCK BLOCKED MEMORIES AND THEIR REAL IDENTITY AS A DOUBLE OPERATIVE. THEIR MISSION WILL BE TO COMPLETE THE OBJECTIVE OF THE OPPOSING TEAM. ONCE THE PASSWORD IS TRIGGERED (VIA RADIO OR MEGA PHONE) THE DOUBLE OPERATIVE WILL ONCE SAFE WILL REMOVE HIS TEAM DUCT TAPE AND PLAY THE REMAINDER OF THE GAME WITHOUT ANY. THE OPERATIVE WILL THEM ASSIST IN COMPLETING THE OBJECTIVE WHICH WILL BE OBTAINING INFORMATION OR PROPERTY FROM THE OPFOR.
OPERATIVES - THE OPERATIVES WILL ATTEMPT TO GAIN ENTRY TO OPFOR SECRET BUNKER AND RETRIEVE OBJECTIVE ITEM (LOG BOOK, OPFOR PERSONAL CELLS INFORMATION, POTENTIAL TARGETS, ETC...) AND EXFIL WITHOUT LOSING MATERIALS.
OPFOR - THE OPFOR ARE STRICTLY DEFENDING THEIR SECRET BUNKER FROM INFIDEL ATTACKS. OPFOR WIN WHEN THEY SUCCESSFULLY DEFEND THE BUNKER FOR 30 MINUTES.
RULES OF PLAY
EACH OPERATOR HAS ONE LIFE.
HEAD SHOTS NOT TREATABLE.
MEDICS AVAILABLE WITH THREE BANDAGES.
A WOUNDED OPERATOR WILL SIT IN A SAFE SPOT AS CLOSE TO THE LOCATIONS THEY WERE WOUNDED IN, AND WAIT FOR A) A MEDIC OR B) AN OPFOR TO ATTEND AND ELIMINATE THEM.
PROPS - LOG BOOK, DISC, LAPTOP OR FILES.
9 - RECOVER/DESTROY WRECKAGE
SITUATION – A HIGHLY CLASSIFIED CONCEPT AIRCRAFT HAS BEEN SHOT DOWN IN OPFOR TERRITORY AND THE OPERATIVES HAVE BEEN ASSIGNED TO DESTROY ALL EVIDENCE OF THE AIRCRAFT, SHOULD THE TECHNOLOGY GET INTO OPFOR HANDS IT COULD BE SOLD TO OTHER MILITARY FORCES AND THAT WOULD BE DISASTEROUS.
SET-UP – A PROP IDENTIFIED AS WREAKAGE WILL BE SET UP SOME WHERE. AT THE SIREN A SMOKE GRENADE WILL BE SET OFF SIGNALLING THE LOCATION OF THE WRECKAGE. THE WREAKAGE WILL BE LOCATED AT ONE END OF THE FIELD. THE TEAMS WILL BE INFILLED AT THE OTHER END AT OPPOSITE CORNERS, ANY GEOGRAPHICAL ADVANTAGE WILL GO TO THE OPFOR.
OPFOR OBJECTIVE – OPFOR MUST LOCATE THE WREAKAGE LOCATIONS AND HOLD THE WREAKAGE FOR 5 MINUTES IN ORDER TO SALVAGE IMPORTANT PARTS. (ALT. OPFOR MUST EXTRACT ITEMS AFTER 5 MINUTES OF THE SCENE BEING HELD).
OPERATIVES – OPERATIVES MUST LOCATE THE WREAKAGE AND PLANT A BOMB. THEY MUST THEN HOLD THE SCENE FOR 5 MINUTES UNTIL THE BOMB CAN BE SET TO DETENATE. (ALT – ONCE TEAM HAS LOCATED WREAKAGE, THE BLACK BOX MUST BE LOCATED AND THE REST DESTROYED, OPERATIVES MUST THEN EXFIL SAFELY WITH THE BLACK BOX).
RULES OF PLAY
EACH OPERATOR HAS ONE LIFE.
HEAD SHOTS NOT TREATABLE.
MEDICS AVAILABLE WITH THREE BANDAGES.
A WOUNDED OPERATOR WILL SIT IN A SAFE SPOT AS CLOSE TO THE LOCATIONS THEY WERE WOUNDED IN, AND WAIT FOR A) A MEDIC OR B) AN OPFOR TO ATTEND AND ELIMINATE THEM.
GEAR ALLOWED – SHIELDS, SMOKE GRENADES, FLASH BANGS, & RADIOS
PROPS – HELICOPTER WREAKAGE W/BLACK BOX, SMOKE GRENADE
10 - SILENT ASSASIN
SITUATION – BOTH TEAMS HAVE TO ELIMINATE THE TARGET. HOWEVER THE TARGET IS NOT ON EITHER TEAM AND IS ALL POWERFUL. SO MUCH SO THAT IF HE JUST SEES A PLAYER THAT PLAYER IS ELIMINATED. (SEE OR HAS TO IDENTIFY THE PLAYER).
SET-UP – TARGET HAS TO SET UP IN A CENTRAL LOCATION. LOCATION THAT IS VISIBLE, GEOGRAPHICALLY EQUAL TO BOTH TEAMS, CENTRAL.
OPFOR OBJECTIVE – THE OPFOR MUST LOCATE AND ELIMINATE THE TARGET. MEMBERS MUST REMAIN UNSEEN BY THE TARGET. IF SEEN THAT PLAYER IS CALLED OUT BY LOCATION, IDENTITY OR CLOTHING DESCRIPTION. THIS IS STILL A COMPETETION WHERE ONE TEAM HAS TO ELIMINATE THE TARGET BEFORE THE OTHER, THEY ALSO HAVE TO BE AWARE OF EACH OTHER AND CAN ELIMINATE EACH OTHER BY REGULAR MEANS BUT THEN RISK EXPOSING THEMSELVES.
OPERATIVES OBJECTIVE – THE OPERATIVES MUST LOCATE AND ELIMINATE THE TARGET. MEMBERS MUST REMAIN UNSEEN BY THE TARGET. IF SEEN THAT PLAYER IS CALLED OUT BY LOCATION, IDENTITY OR CLOTHING DESCRIPTION. THIS IS STILL A COMPETETION WHERE ONE TEAM HAS TO ELIMINATE THE TARGET BEFORE THE OTHER, THEY ALSO HAVE TO BE AWARE OF EACH OTHER AND CAN ELIMINATE EACH OTHER BY REGULAR MEANS BUT THEN RISK EXPOSING THEMSELVES.
RULES OF PLAY
BEING CALLED OUT BY THE TARGET, MEAN YOU'RE OUT OF THE GAME SAME AS A KILL.
EACH PLAYER HAS ONE LIFE.
ALL HITS CONSIDERED A KILL.
NO MEDICS.
GEAR ALLOWED – SHIELDS, SMOKE GRENADES, FLASH BANGS, & RADIOS
PROPS – TARGET WITH IDENTIFIABLE CLOTHES WHO REMAINS STATIONARY.